deKay's Lofi Gaming

Wing Island (Wii): COMPLETED!

“Whaaat?” I hear you say, oh dedicated reader, “But you’ve never mentioned this game before – how could you possibly have completed it already?”. Well, you’re right. I haven’t mentioned it before, because I only bought it four hours ago. I started playing three hours ago, and completed it about half an hour ago. Oh yes. Firstly, impressions: it’s fun. The graphics aren’t great, but they’re not awful and are certainly functional. The controls are excellent, using just the remote …

Island Saver (Switch): COMPLETED!

Cynically, Island Saver is an advert for NatWest Bank, superficially dressed up as a save-the-planet first person eco shooter. You clear up and recycle rubbish, you clean the plants and animals, and you endure banking related puns as you go. Shoehorned in is a primer on what a bank is, and you’re taught about interest, currency exchange, loans and tax collecting. And of course because this is an advert, the game is free. So why did I enjoy playing it …

Tales of Monkey Island: Chapter 5: Rise of the Pirate God (Wii)

Finally, after months of waiting (well, two months) Nintendo actually decided to make this available on Wii Ware. Why there was such a huge gap between 4 and 5 when previous chapters were so much closer together, I have no idea. I’ve played for about an hour and a half so far. I’m dead, following the previous episode, and am trying to get my way out of the afterlife. I’ve just managed to obtain the voodoo spell necessary to achieve …

Grow Home (PS4): COMPLETED!

So many people were excited for this game, and voted it way ahead of two other potential PS+ titles this month as a result, but the majority of views of people after they’ve actually played it seem negative. Apparently, it’s “ruined” by screen tearing. It’s boring. The controls (specifically the climbing) are terrible, and so on. I’d like to suggest, that those people are idiots. Yes, there is screen tearing. But I only noticed it when it was pointed out …

Completed 2007

Viva Pinata (360 12/01/2007) New Rally-X (360 14/01/2007) Super Castlevania IV (Wii 25/01/2007) Castlevania: Circle of the Moon (GBA 30/01/2007) Castlevania: Harmony of Dissonance (GBA 04/02/2007) Castlevania: Aria of Sorrow (GBA 10/02/2007) Super Mario World (Wii 11/02/2007) Kirby’s Adventure (Wii 17/02/2007) The Castlevania Adventure (GB 18/02/2007) Castlevania II: Belmont’s Revenge (GB 19/02/2007) Castlevania: Portrait of Ruin (DS 25/02/2007) Gunpey (DS 01/03/2007) Kororinpa (Wii 03/03/2007) Kirby Squeak Squad (DS 08/03/2007) Teenage Mutant Ninja Turtles (360 14/03/2007) Hotel Dusk: Room 215 (DS …

2007: A Year in Gaming – Part 2

May May was more varied than previous months this year.¬¨‚Ć There was Eledees and Wing Island on the Wii, Crackdown, Lego Star Wars II and Tony Hawk’s American Wasteland on the 360, and the amazing Ouendan 2 on the DS, as well a plethora of 360 demos, XBLA games, and Wii VC titles. I struggled with the original NES Castlevania (on the VC) for a while too, and never did manage to complete it.¬¨‚Ć It’s just too hard! June Oh …

Kraken’s Curse (Steam Deck): COMPLETED!

Yes! Another little Sokpop game! This one has you boating between tiny islands, upgrading your little boat, defeating skeletons, and following treasure maps to get items which will help you destroy a huge sea monster. The controls are a little fiddly, and it was only by accident I realised you could swap which side of your boat you could fire a cannon from (which until then had meant sea encounters were unnecessarily difficult), but like the other Sokpop titles it’s …

Paradise Killer (Switch): COMPLETED!

I’ll admit, I went into this expecting a somewhat different sort of game. In my head, it was a bit Phoenix Wright or Murder By Numbers, but it actually turned out to be a more-interactive-than-usual visual novel with a make-your-own-ending, in first person with platforming. Neither the reviews nor the screenshots suggested the platforming was even a thing, but it is – and it’s a pretty big part of the game. So, my interpretation of the world in which this …

Grim Fandango Remastered (PS4/Vita): COMPLETED!

Interest started to wane the closer to the end I got. Puzzles continued to make less and less sense, and even the interest with following the plot was becoming difficult as it was taking longer and longer to solve the puzzles so the story was frequently put into stasis for long periods. By the end it had become so drawn out I’d forgotten half the characters and the secretary, Meche and the woman from the hipster club all blurred into …